// This is a comment
// uncomment the line below if you want to write a filterscript
#include <a_samp>
#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
 print("\n--------------------------------------");
 print(" Blank Filterscript by your name here");
 print("--------------------------------------\n");
 return 1;
}

public OnFilterScriptExit()
{
 return 1;
}

#else

main()
{
 print("\n----------------------------------");
 print(" Blank Gamemode by your name here");
 print("----------------------------------\n");
}

#endif
new mypickup;
public OnGameModeInit()
{
 // Don't use these lines if it's a filterscript
 SetGameModeText("Blank Script");
 AddPlayerClass(0, -2243.7539, 489.5526, 74.6617, 0, 0, 0, 0, 0, 0, 0);
 mypickup = AddStaticPickup(1274, -2243.7539, 489.5526, 74.6617, -1);
 return 1;
}

public OnGameModeExit()
{
 return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
 SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
 SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
 SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
 return 1;
}

public OnPlayerConnect(playerid)
{
 return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
 return 1;
}

public OnPlayerSpawn(playerid)
{
 return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
 return 1;
}

public OnVehicleSpawn(vehicleid)
{
 return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
 return 1;
}

public OnPlayerText(playerid, text[])
{
 return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
 if (strcmp("/mycommand", cmdtext, true, 10) == 0)
 {
  // Do something here
  return 1;
 }
 return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
 return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
 return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
 return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
 return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
 return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
 return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
 return 1;
}

public OnRconCommand(cmd[])
{
 return 1;
}

public OnPlayerRequestSpawn(playerid)
{
 return 1;
}

public OnObjectMoved(objectid)
{
 return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
 return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    if(pickupid == mypickup) // Check that the pickup ID of the pickup they picked up is mypickup
    {
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Koks slaptažodis?", "Koks slaptažodis?", "Spawn", "Atsaukti");
    SendClientMessage(playerid, 0xFFFFFFFF, "You received $100!"); // Message the player
    GivePlayerMoney(playerid, 100); // Give the player the money
 }
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
 return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
 return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
 return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
 return 1;
}

public OnPlayerExitedMenu(playerid)
{
 return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
 return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
 return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
 return 1;
}

public OnPlayerUpdate(playerid)
{
 return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
 return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
 return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
 return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
 return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
 return 1;
}

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