** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsandallmencounter-strike"
** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlcsg.exe
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1KOMPIL~1hlcsg.exe "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
Entering c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
32 brushes (totalling 192 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.05 seconds)
SetModelCenters:
20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.66 seconds)
Using Wadfile: program filessteamcopy of !txcs_bdog.wad
- Contains 17 used textures, 16.19 percent of map (132 textures in wad)
Using Wadfile: program filessteamcopy of !txcs_cbble.wad
- Contains 1 used texture, 0.95 percent of map (61 textures in wad)
Using Wadfile: program filessteamcopy of !txcs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: program filessteamcopy of !txcs_office.wad
- Contains 10 used textures, 9.52 percent of map (102 textures in wad)
Using Wadfile: program filessteamcopy of !txcstrike.wad
- Contains 1 used texture, 0.95 percent of map (123 textures in wad)
Using Wadfile: program filessteamcopy of !txde_vertigo.wad
- Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: program filessteamcopy of !txdecals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamcopy of !txhalflife.wad
- Contains 75 used textures, 71.43 percent of map (3116 textures in wad)
added 5 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.90 mb (of 4.00 mb MAX)
10.99 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlbsp.exe
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:PROGRA~1VALVEH~1KOMPIL~1hlbsp.exe "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...1799 (0.55 seconds)
BSP generation successful, writing portal file 'c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2554 (1.25 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2342 (1.04 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2625 (1.51 seconds)
10.51 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlvis.exe -full
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
* Could not execute the command:
C:PROGRA~1VALVEH~1KOMPIL~1hlvis.exe -full "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
* Windows gave the error message:
"Access is denied."
** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlrad.exe
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:PROGRA~1VALVEH~1KOMPIL~1hlrad.exe "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
[Reading texlights from 'C:PROGRA~1VALVEH~1KOMPIL~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1KOMPIL~1lights.rad']
Warning: No vis information, direct lighting only.
3411 faces
Create Patches : 15777 base patches
0 opaque faces
140503 square feet [20232496.00 square inches]
8 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (85.31 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
87.07 seconds elapsed [1m 27s]
----- END hlrad -----
** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.bsp" "C:Program FilesSteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.pts" "C:Program FilesSteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.pts"
Add a code snippet to your website: www.paste.org