** Executing...
** Command: Change Directory
** Parameters: "C:Program FilesSteamsteamappsandallmencounter-strike"


** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlcsg.exe
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:PROGRA~1VALVEH~1KOMPIL~1hlcsg.exe "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
Entering c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

32 brushes (totalling 192 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.05 seconds)
SetModelCenters:
20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.66 seconds)

Using Wadfile: program filessteamcopy of !txcs_bdog.wad
 - Contains 17 used textures, 16.19 percent of map (132 textures in wad)
Using Wadfile: program filessteamcopy of !txcs_cbble.wad
 - Contains 1 used texture, 0.95 percent of map (61 textures in wad)
Using Wadfile: program filessteamcopy of !txcs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: program filessteamcopy of !txcs_office.wad
 - Contains 10 used textures, 9.52 percent of map (102 textures in wad)
Using Wadfile: program filessteamcopy of !txcstrike.wad
 - Contains 1 used texture, 0.95 percent of map (123 textures in wad)
Using Wadfile: program filessteamcopy of !txde_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: program filessteamcopy of !txdecals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: program filessteamcopy of !txhalflife.wad
 - Contains 75 used textures, 71.43 percent of map (3116 textures in wad)

added 5 additional animating textures.
Warning: ::FindTexture() texture NULL not found!
Are you sure you included zhlt.wad in your wadpath list?
Warning: ::LoadLump() texture NULL not found!
Texture usage is at 1.90 mb (of 4.00 mb MAX)
10.99 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlbsp.exe
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:PROGRA~1VALVEH~1KOMPIL~1hlbsp.exe "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...1799 (0.55 seconds)
BSP generation successful, writing portal file 'c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...2554 (1.25 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2342 (1.04 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2625 (1.51 seconds)
10.51 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlvis.exe -full
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"

* Could not execute the command:
   C:PROGRA~1VALVEH~1KOMPIL~1hlvis.exe -full "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"
* Windows gave the error message:
   "Access is denied."

** Executing...
** Command: C:PROGRA~1VALVEH~1KOMPIL~1hlrad.exe
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:PROGRA~1VALVEH~1KOMPIL~1hlrad.exe "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


[Reading texlights from 'C:PROGRA~1VALVEH~1KOMPIL~1lights.rad']
[59 texlights parsed from 'C:PROGRA~1VALVEH~1KOMPIL~1lights.rad']

Warning: No vis information, direct lighting only.
3411 faces
Create Patches : 15777 base patches
0 opaque faces
140503 square feet [20232496.00 square inches]
8 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (85.31 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.35 seconds)
87.07 seconds elapsed [1m 27s]

-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.bsp" "C:Program FilesSteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:program filessteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.pts" "C:Program FilesSteamsteamappsandallmencounter-strikecstrikemapszm_atomicplant.pts"

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