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Pasted as Plain Text by sara ( 16 years ago )
DebugMessage:  Version 0.805 last updated on: Wed Jun 30 21:36:52 2010
DebugMessage:  Entering WinMain
DebugMessage:  ******* Starting Game Shell *******
DebugMessage:  *********DXDiag info follows.*********
System Info
Time: 7/6/2010, 14:22:59
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: SARACOMPUTER
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100216-1514)
Languages: English (Regional Setting: English)
System Manufacturer: NVIDIA
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3500+,  MMX,  3DNow, ~2.2GHz
Physical Memory: 3072MB RAM
Page File: 596MB used, 4360MB available
Windows Dir: C:WINDOWS


Display Info
Display device 1:
Device Name: \.DISPLAY1
Card Name: ATI Radeon HD 4600 Series 
Manufacturer: ATI Technologies Inc.
Chip Type: ATI Radeon Graphics Processor AGP (0x9495)
DAC Type: Internal DAC(400MHz)
Key Device: EnumPCIVEN_1002&DEV;_9495&SUBSYS;_00281682&REV;_00
Display Memory: 1024.0 MB
Current Display Mode: 1024 x 768 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6962
Driver Date: 5/5/2009 20:38:20
DirectX Acceleration Enabled: Yes
 


Sound info
Sound device 1:
Description: Sound Blaster X-Fi Xtreme Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCIVEN_1102&DEV;_0007&SUBSYS;_10121102&REV;_00
Manufacturer ID: 1
Product ID: 100
Driver Name: P17xfi.sys
Provider: CREATIVE
Driver Version: 5.12.0001.0621
Driver Date: 11/21/2007 18:06:26
Type: WDM
Other Drivers: 
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
 


DebugMessage:  *********END dxdiag info.*********
DebugMessage:  Using 2 samples for multisampling.
DebugMessage:  Game Resolution: 1024 x 768 (full screen mode)
DebugMessage:  HAL (hardware vertex processing)ATI Radeon HD 4600 Series 
DebugMessage:  Presentation Interval: Immediate.
DebugMessage:  Refresh Rate: 0hz.
DebugMessage:  Back Buffer Bit Depth: X8R8G8B8.
DebugMessage:  32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel.
DebugMessage:  ** Checking Direct3D 9 Device Capabilities ************************************
DebugMessage:  A full-color cursor is supported in hardware at high resolution modes.
DebugMessage:  Bump mapping is supported.
Debug Message:  Device is now ready
Debug Message:  GFX-THREAD: DISABLED
DebugMessage:  Shell initialization complete
DebugMessage:  Elemental: War of Magic is activated.
DebugMessage:  ***** Initializing Game *****
DebugMessage:  Timer Frequency is 0 369e99
DebugMessage:  Initializing sound card.
DebugMessage:  initailizing bink
DebugMessage:  No files found matching mask C:Documents and SettingsAll UsersApplication DataStardockElemental - War of Magicscreens*.dxscreen
DebugMessage:  No files found matching mask C:Documents and SettingsAll UsersApplication DataStardockElemental - War of Magicscreens*.dxatlas
DebugMessage:  Create anchor mwin
DebugMessage:  Load texture atlas.
DebugMessage:  InitializeWorld
DebugMessage:  Create popup manager.
DebugMessage:  InitializeMWinStripEngine
DebugMessage:  InitializeMWinDeferredTextRenderer
DebugMessage:  Initialize effect system.
DebugMessage:  InitializeSpellRepository
DebugMessage:  InitializeTriggerManager
DebugMessage:  InitializeMusicLayerGroupManager
DebugMessage:  InitializeMultiplayerClient
DebugMessage:  LoadCoreXMLData
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalItems*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalRace*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalStamps*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalTiles*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalUnits*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalRaceTypes*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalEffects*.xml
DebugMessage:  No files found matching mask C:Documents and SettingsSaraMy DocumentsMy GamesElementalQuests*.xml
DebugMessage:  LoadCoreXMLData finished 3
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Warg_Mounted_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'M_Horse_Mounted_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Horse_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackShieldKill_Animations' was set to unrecognized animation type: 'AttackShieldKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackTwoKill_Animations' was set to unrecognized animation type: 'AttackTwoKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackSpearKill_Animations' was set to unrecognized animation type: 'AttackSpearKill'
Debug Message:  WARNING: Elemental Sub Pack 'K_Soldier_Mounted_Warg_AttackBowKill_Animations' was set to unrecognized animation type: 'AttackBowKill'
Debug Message:  Campaign Def is overwriting an opponent at ID 1.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 1.
Debug Message:  Campaign Def is overwriting an opponent at ID 2.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 2.
Debug Message:  Campaign Def is overwriting an opponent at ID 3.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 3.
Debug Message:  Campaign Def is overwriting an opponent at ID 4.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 4.
Debug Message:  Campaign Def is overwriting an opponent at ID 5.
Debug Message:  Campaign Def is overwriting an opponent's leader at ID 5.
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Ilyan Orekeepers
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Settlers of Lujhahn
Debug Message:  Faction Ability RaceType is Unknown: Being Purged from Polapel Mystics
DebugMessage:  LoadCoreXMLData finished
DebugMessage:  Create setup screens.
Debug Message:  Started Load Game XML Thread
DebugMessage:  LoadGameXMLData
DebugMessage:  No string tables in C:Program FilesStardock GamesElementalDataEnglish*.tips
DebugMessage:  Set mouse.
DebugMessage:  Set update timer.
DebugMessage:  Popup Manager Update: Unhiding FullScreenBink
DebugMessage:  Game XML Thread 1: Complete.
Debug Message:  Finished Load Game XML Thread

 

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