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Paste
Pasted as Java by registered user yulongfei88 ( 9 years ago )
public class GlTexture
{
private static String TAG = "GlTexture";
private IntBuffer mTextureBuffer;
public GlTexture(int type, int width, int height)
{
mTextureBuffer = IntBuffer.allocate(1);
GLES20.glGenTextures(1, mTextureBuffer);
GlUtil.checkGlError("glGenTextures");
GLES20.glBindTexture(type, mTextureBuffer.get(0));
GlUtil.checkGlError("glBindTexture");
if (type == GLES20.GL_TEXTURE_2D)
{
GLES20.glTexImage2D(type, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
GLES20.glTexParameteri(type, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(type, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR);
GLES20.glTexParameteri(type, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(type, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
}
}
public int getID()
{
return this.mTextureBuffer.get(0);
}
public void release()
{
GLES20.glDeleteTextures(1, this.mTextureBuffer);
}
}
public class GlFrameBuffer
{
private static String TAG = "GlFrameBuffer";
private IntBuffer mFrameBuffer;
public GlFrameBuffer(int textureID)
{
mFrameBuffer = IntBuffer.allocate(1);
GLES20.glGenFramebuffers(1, this.mFrameBuffer);
GlUtil.checkGlError("glGenFramebuffers");
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, this.mFrameBuffer.get(0)); //GL_FRAMEBUFFER GL_FRAMEBUFFER
GlUtil.checkGlError("glBindFramebuffer");
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, textureID, 0);
GlUtil.checkGlError("glFramebufferTexture2D");
int status = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
if (status != GLES20.GL_FRAMEBUFFER_COMPLETE) {
Log.e(TAG, "GlFrameBuffer complete failed");
}
}
public void release()
{
GLES20.glDeleteFramebuffers(1, this.mFrameBuffer);
}
public int getID()
{
return this.mFrameBuffer.get(0);
}
}
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